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KhunShawn's avatar

Lifecycle marketing running on five percent of someone's time while doubling engagement is the detail that should get more attention than it does, because it implies the previous version was not underperforming from bad copy, it was underperforving from neglect. Most lifecycle programs die from nobody owning them daily rather than from a bad sequence, so a tool that makes ownership cheap enough for one person to sustain solves a staffing problem disguised as a marketing problem.

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